I love Charlie Rose not because he is a hard hitting interviewer, but because he is smart and egoless and can get just about anyone to open up. This is a great skill to have with someone like Gates who can be prickly and automaton-like in interviews, but who nonetheless has a lot of worthwhile things to say.
Posted by Antonio
1 year, 8 months ago (Dec. 23, 2008)
I've blogged about how much fun World of Goo has been (to be surpassed only by the recently discovered iPhone game Rolando). Gamasutra has a great post on the value of rapid prototyping in the creation of WoG's predecessor, "Tower of Goo," which was borne out of a Carnegie Mellon project on experimental gameplay.
Though the piece is nominally about techniques for designing video games, anyone involved with building any kind of consumer software should be very interested in this piece, especially those who work in the very malleable and fast moving environment of web services. I've often invoked the principle of "tracer bullets" on teams that I've worked on to try to get folks thinking about the minimal amount of work possible to get something that might demonstrate value in front of real users. From now on, I'll also be including references to this piece.
Some of my favorite pieces of advice in the post: * give yourself less time than whatever you think the minimum time you need to get something out (< 7 days seems like a good rule of thumb). * formal brainstorming sessions suck and aren't worth the time. Intersperse the creativity while you work. * fake as much of the magic as possible; users care about the experience, not your great engineering.
And some of the things I learned from the piece: * get a team of generalists who have the right attitude; they will be much better than skilled specialists with the wrong attitude. * prototype in parallel to make sure people aren't blocked while prototyping.
I swear that if all of the VC-backed consumer Internet startups took this advice to heart, as a sector we would waste 50% fewer investor dollars than we currently do. Which might imply 2x the number of successes.
Posted by Antonio
1 year, 8 months ago (Dec. 17, 2008)
IEEE Spectrum magazine has a great, lucid, and wildly entertaining piece by Stanley Williams, an HP researcher who has spent the last decade researching the "memristor" a new type of fundamental electronics component that is bound to shake up computing. A memristor is essentially a programmable resistor with a memory; programmable via the voltage applied to it and capable of maintaining its programmed resistance without any current in the circuit.
Williams does a great job of explaining why the applications for such a component go far beyond the obvious ones (like smaller more efficient memory) to cases where we might finally be able to approximate the analog computing model used by the brain so the piece is a real mindbender. But it's also an incredibly entertaining read; though my father often gives me articles from this magazine, I have to admit that most of what I try to read from there has the effect of an elephant tranquilizer right before bedtime. By contrast this piece was super approachable and a real page-turner at the same time.
Finally, it's good to see a big tech company R&D arm doing this type of crazy fundamental research. During my time at HP, I've spent a lot of time with the HP Labs folks (a real feature of this job), and I've often found it a little sad to see how much pressure most of the researchers have to deliver something "implementable" back to the businesses as soon as possible. The fact that Williams has been given the leeway to spend more than 10 years chasing this elusive 4th fundamental component makes me feel like we are doing something right.
Posted by Antonio
1 year, 8 months ago (Dec. 14, 2008)
The Economist review on Don Tapscott's new book, "Grown Up Digital," reminded me of how lucky kids growing up in the "net generation" are today. Based on a huge survey of kids growing up today, here is his summary of this new crop just coming out of school:
Mr Tapscott identifies eight norms that define Net Geners, which he believes everyone should take on board to avoid being swept away by the sort of generational tsunami that helped Barack Obama beat John McCain. Net Geners value freedom and choice in everything they do. They love to customise and personalise. They scrutinise everything. They demand integrity and openness, including when deciding what to buy and where to work. They want entertainment and play in their work and education, as well as their social life. They love to collaborate. They expect everything to happen fast. And they expect constant innovation.
Sounds like the ideal employee to me! More significantly, as Detroit crumbles in part because of the inability of a huge workforce to retrain itself quickly enough, I'm left wondering whether this cohort just coming out of school now might be able to avoid some of the same pitfalls.
The whole concept of Tapscott's sequel reminded me of this YouTube video I came across last week on the "Networked Student:"
It's worth viewing this video and wondering whether the education our kids are getting today at school prepares them as well as the narrator of this short piece might like. My bet: for the most part, no, though scattered through all manner of schools today, we've probably got great glimmers of hope in those teachers that are looking forward and thinking about what skills might be relevant to this new generation of students.
Finally, this is where I come to my second plug for Corey Doctorow's "Little Brother" and the kids he portrays. He might not have had Tapscott in mind when he wrote the novel, but his heroes sure do possess all eight of the aforementioned qualities of a net-genner and the book is a testament to how useful these can be in a pinch.